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TurboEdit- How Do I Retrieve Maps From A Chip Already Burned? OBD0

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Old 05-14-2006, 01:34 PM
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Default TurboEdit- How Do I Retrieve Maps From A Chip Already Burned? OBD0

I got a chipped ecu from xenocron, idles really nice with the stock map sensor, little rich but its alright, has a sweet cruising spot @ 3100 where the a/f are 15:1 and I use that to get around, but as son as I start to try and build any boost or go over 3150 or so the numbers go lean as **** and the engine just bogs and freaks out

This is in a 88 crx si running obd0

So what I wanna do, is take the chip out of the ecu, somehow read that maps that are on there and try and play around with making it richer past 3150 and maybe playing with my idle

Ive never done turboedit but I slightly watched jkmotorsports when we tried to tune my car with a 3 bar (didnt work), so now Im stuck

Ive got the latest version of turboedit and a moates burn 1 unit

Any help would be greatly appreciated, thanks
Old 05-14-2006, 01:56 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned? OBD0 (W O T)

take the burn one program and put in your chip. Click "read chip" then click save buffer to file. Save it as a bin and voila! Open turboedit and open the bin. I don't think turboedit has a problem seening older versions of itself unlike Uberdata, but I may be wrong I have been using the same turboedit version for a while now.
Old 05-14-2006, 02:23 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned? OBD0 (adseguy)

thank you very much sir, its this moates unit hard to understand?

Old 05-14-2006, 04:44 PM
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Default Re: TurboEdit- How Do I Retrieve Maps From A Chip Already Burned? OBD0 (W O T)

if you have a question you can PM me or ask here in the same topic
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