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How do we level the playing grounds??

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Old Apr 5, 2011 | 09:19 PM
  #51  
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Default Re: How do we level the playing grounds??

Originally Posted by Cimburke23
your website doesnt show turbo size limits, so my stock sleeve 67mm integra would have to run in the "big" class? sounds like i shouldnt waste my time going to your events then after all.
lmao. What rock have you been living under?

Roy, edit your op to ask that ONLY racers who actually compete chime in.

Last edited by HybridMT; Apr 5, 2011 at 09:37 PM.
Old Apr 5, 2011 | 09:29 PM
  #52  
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Default Re: How do we level the playing grounds??

I still can gather why IFO wont let FWD cars run wheelie bars in Import Pro. Against a Supra on an 80mm turbo and 28's?
Old Apr 5, 2011 | 09:38 PM
  #53  
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Default Re: How do we level the playing grounds??

The classes and rules are built around the racers and cars that actually show up regularly.
Old Apr 5, 2011 | 09:49 PM
  #54  
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Default Re: How do we level the playing grounds??

Im tired of all the complaining.
I willing to sponser a class for the budget racer at etown events mabye atco also.
2400lbs
air to air
25x9 max
billet 62mm or cast 67mm max

Let me know what you think.
Old Apr 5, 2011 | 11:08 PM
  #55  
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Default Re: How do we level the playing grounds??

Originally Posted by hello1320
If u even had a clue the things I've lost and the sacrifices I've made to get my car where it is today just so I can be a part of this sport !!!
And for some punk Bitch to run his mouth about something he has no idea about...
I hope we never ****ing meet !!!

I'm glad you made sacrifices to get where it is, but don't come here making it sound so simple to work 40 hours a week and pick up another 25 somewhere else to finish a car.

I've been racing since 2001 and honestly I have made huge sacrifices to get me car to where it is now. I don't need some punk bitch running his mouth about make more to be able to race in a faster class. Just cause someone doesn't run 9's doesn't mean they didn't give up just as much as you if not more, and you have the ***** to tell them to give up more to be able to do something they love tough guy.
Old Apr 6, 2011 | 03:45 AM
  #56  
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Default Re: How do we level the playing grounds??

Why is every pn stuck on A2A? Do you really think it makes that big of a diffrence? Limit turbos and Slicks that would limit the class more then anything,maybe take away dog boxs also.
Old Apr 6, 2011 | 04:08 AM
  #57  
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Default Re: How do we level the playing grounds??

It seems as if you guys are missing the whole point of the budget guys argument. The problem is that you have SPEED SHOPS BUILDING CARS FOR A GRASSROOTS/GARAGE MECHANIC CLASS! Nobody wants an ebay turbo kit class either, just a class for the guys that drive their cars a little more than on and off the trailer. The FIS class is awesome for a real street/DD car to run in. Most of the time it's a low 12 to mid 11 class and is always full! Index racing is fun also so I cannot make up my mind on what would be better. I honestly had more fun running in FIS than index but that is just me.
Old Apr 6, 2011 | 04:15 AM
  #58  
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Default Re: How do we level the playing grounds??

Originally Posted by hello1320
It's called money....... if u don't make enough... find a way to make more.....
^^^ it s always been about this, the most money will directly effect how effective you are at the track, (though the most doesnt necessary win) some people will always spend more then others, there will always be a slow and faster car, and anyone who cant get that in there head, then the fail to start with.

Life doesnt bring down the successful people to meet the masses and make everyone feel good

Build the car, race the car, spend what u can, have fun enjoy
You will NEVER Be the best, someone will always be better, just a way of life

may ramble 2 cents
Old Apr 6, 2011 | 04:24 AM
  #59  
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Default Re: How do we level the playing grounds??

Originally Posted by LS AzZkIkr
It seems as if you guys are missing the whole point of the budget guys argument. The problem is that you have SPEED SHOPS BUILDING CARS FOR A GRASSROOTS/GARAGE MECHANIC CLASS! Nobody wants an ebay turbo kit class either, just a class for the guys that drive their cars a little more than on and off the trailer. The FIS class is awesome for a real street/DD car to run in. Most of the time it's a low 12 to mid 11 class and is always full! Index racing is fun also so I cannot make up my mind on what would be better. I honestly had more fun running in FIS than index but that is just me.
run index cause thats 11.5 sec class right in the middle and u can compete with all motor cars also
Old Apr 6, 2011 | 04:27 AM
  #60  
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Default Re: How do we level the playing grounds??

If you people dont like the classes offered see below.





10.0, 11.0, 12.0 index classes added to Division 2 Lucas Oil events

--------------------------------------------------------------------------------
1/21/2011


The 2011 Division 2 Lucas Oil Drag Racing Series events will feature an addition of three select "index" classes to the program. All three index classes will be running for the coveted Wally trophy and will be collecting points toward the 2011 Division 2 Championship title.

Rules will parallel the popular NHRA Unleashed program and are available at www.nhraunleashed.com.

· Deep staging is allowed in all index classes. Courtesy staging is not required. The Tree is in Autostart mode, and will not be held to allow extra time to deep stage.

· Index classes will be laddered on a Sportsman ladder beginning 1st round.

· Index classes will be run on a Pro Tree.

· Delay boxes and/or timed throttle stops prohibited. Mechanical type throttle stops permitted. Any adjustment during the run prohibited. Timers of any kind associated with, but not limited to, fuel and/or nitrous delivery, throttle control, vehicle performance criteria, etc. are strictly prohibited. Transmission brake and two-steps are permitted.

Entry fee for each of the 10.0, 11.0, and 12.0 Index classes is $100 with the winner taking home $1,000. The runner-up will receive $400. And semi-finalists will collect $200. In accordance with the current NHRA rulebook, a competition license is not required to participate in these classes. However, in order to earn points and be in contention for a 2011 Division 2 Lucas Oil Drag Racing Series Championship title participants must have a current NHRA competition number.

Index racing has dramatically increased in popularity throughout the Southeast Division and the addition of these 3 classes to the 2011 Division 2 Lucas Oil Drag Racing Series events provides an opportunity for NHRA member tracks to further develop their Index programs. This is the first time that Index racers will have the chance to collect points and run for a division championship as part of the Lucas Oil Drag Racing Series.

The current 2011 Division 2 Lucas Oil Drag Racing Schedule includes:

· Bradenton Motorsports Park, Feb. 11-13

· Gainesville Raceway, Feb. 18-20

· South Georgia Motorsports Park, March 4-6

· Atlanta Dragway, May 20-22

· Silver Dollar Raceway, Oct.14-16
Old Apr 6, 2011 | 04:28 AM
  #61  
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Default Re: How do we level the playing grounds??

I totally feel that^^^. But just leave **** the way it is. If outlawl cars wanna run sfwd then change according to it. Don't try to change the rules around your set up. That's just dumb. Race the class u fit if not race in one u do simple as that
Old Apr 6, 2011 | 04:30 AM
  #62  
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Default Re: How do we level the playing grounds??

Originally Posted by HybridMT
lmao. What rock have you been living under?

Roy, edit your op to ask that ONLY racers who actually compete chime in.
That was a very professional response. I actually raced back from 05-07 then got married, had kids and decided to build another car, and while looking at your "rules" I saw no turbo limits listed just interior, exhaust, and tag restrictions for different classes. So you can give me a proper response if you'd like to be a professional this time.
Old Apr 6, 2011 | 04:35 AM
  #63  
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Default Re: How do we level the playing grounds??

Originally Posted by Cimburke23
That was a very professional response. I actually raced back from 05-07 then got married, had kids and decided to build another car, and while looking at your "rules" I saw no turbo limits listed just interior, exhaust, and tag restrictions for different classes. So you can give me a proper response if you'd like to be a professional this time.
What cliff is trying to say is that if you were following the series you would know that a stock sleeve K could go rounds at MOST IFO events. Hell my stock Long Block b16 won the 2010 fall gainsville event with a 10.93. Yes i knew faster cars like stage 6 and CFT would be there, did i still show up and race, hell yea.
Old Apr 6, 2011 | 04:51 AM
  #64  
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Default Re: How do we level the playing grounds??

all i hear again is a bunch of blah blah blah blah.

Marc P
Old Apr 6, 2011 | 05:00 AM
  #65  
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Default Re: How do we level the playing grounds??

Originally Posted by SO.GA_SI
What cliff is trying to say is that if you were following the series you would know that a stock sleeve K could go rounds at MOST IFO events. Hell my stock Long Block b16 won the 2010 fall gainsville event with a 10.93. Yes i knew faster cars like stage 6 and CFT would be there, did i still show up and race, hell yea.
What class did you run in? And I have a stock bore bseries with a precision 67mm, figured I would be in fip since it has side exit exhaust but didn't realize I would be put against miller just because of turbo size, the rule on their fwd class says max 72.9 but fip and fis don't have a turbo limit listed.
Old Apr 6, 2011 | 05:17 AM
  #66  
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Default Re: How do we level the playing grounds??

Turbo cars are too fast to form an 'entry level' heads up class these days.

weight=breakages
radials=lack of interest and breakages
smaller turbos still make huge power now

I feel like the only way to do it would be to spec out parts, like the redneck circle track guys do. you've gotta run x displacement with y carb.

A Spec turbo class? some spec 57 trim? spec 93 octane? spec tires?

Just some ideas.
Old Apr 6, 2011 | 06:12 AM
  #67  
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Default Re: How do we level the playing grounds??

Originally Posted by nasteboyii
Life doesnt bring down the successful people to meet the masses and make everyone feel good
Agreed, unfortunately thats exactly the general theme in this country right now. This topic is no exception apparently...
Old Apr 6, 2011 | 06:18 AM
  #68  
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Default Re: How do we level the playing grounds??

[QUOTE=Cimburke23;45018554]What class did you run in?

FWD
Old Apr 6, 2011 | 07:20 AM
  #69  
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Default Re: How do we level the playing grounds??

What miller did w his car at Honda day is just to show anyone can go fast on whatever turbo and whatever set of rules. If the outlaw racers wanna step down then so be it. But don't change the rules "just for" the outlaw cars to fit in. Them guys have funds to make the changes to stick their cars in a competitive class then that means everyone needs to step their game up and go faster. It's real simple.
Old Apr 6, 2011 | 07:51 AM
  #70  
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Default Re: How do we level the playing grounds??

Put some side blinders on your eyes and only focus on the races you will attend.

If you dont plan to make these outlaw races or those talked about SFWD in the NE and SE, dont even consider those classes at all. People are so focused on reading up on what doesnt pertain to them, that theyre making it more confusing to themselves.
NSCRA, IDRC, OGS, BOTI, IFO and the independent local tracks arent going to join up one day and say lets all make one class. Thats not going to happen.

Focus on whats in front of you and what you will actually be able to race.

Not picking on you Roy, but just using you as an example. I'm going to assume you're only really going to make TX, LA, KS and OK races. Most of those are IFO events. The IFO classes are geared to the racers in their certain region that actually race. If IFO felt there was a need to split classes due to the participants, I'm sure they do. But its geared to make for good competition without sacrificing low car count in each class. Unfortunately, there will be some more dominating cars in some events but thats just the way its going to be.
Old Apr 6, 2011 | 08:48 AM
  #71  
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Default Re: How do we level the playing grounds??

There's always gonna be a guy with more money and resources than the next guy, i thought racing is racing no cry baby ****, if you can't beat him with what you got then work your *** off to build something faster, b!tchin that he's too fast make him slow down is not rite, racing is bout going faster and trying new things thats why its a heads up class run what you got by the rules, what your looking for a brackets
Old Apr 6, 2011 | 09:50 AM
  #72  
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Default Re: How do we level the playing grounds??

these threads kill me. It's been said many times. Build what you can,you Will fit into some sort of class any of these races have. If you don't stand a chance in say sfwd and you want to be competitive then run an index class. If your hoping to change all the rules to go out so YOU can win every race it's not going to happen. Faster cars are always beat so just go out and have fun racing instead of sitting behind a computer worrying about it and not having fun.

and speaking on the IFO rules they are great. simple but effective if it were me I wouldn't change anything. Who cares is a guy with a 62mm is running a guy with a 72mm. quit being a kid complaining about his ***** is bigger than mine how can I beat that? Go out and hit it anyway and have fun doing it .
Old Apr 6, 2011 | 10:01 AM
  #73  
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Default Re: How do we level the playing grounds??

Originally Posted by MARC P
all i hear again is a bunch of blah blah blah blah.

Marc P
You ain't kidding. When is this cry baby **** gonna stop?

There's always going to be someone faster or with more money so get over it and race what you can instead of posting these cry baby threads. Use that energy and actually build something to go to the track with..
Old Apr 6, 2011 | 10:25 AM
  #74  
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Default Re: How do we level the playing grounds??

No one wants the fastest guys to slow down and let others win with their ebay turbo kits! People need to understand that anything that can make the sport grow is a good thing and pushing the envelope is the only way to move forward each year. The fact that shops are building cars for themselves and race in the entry level drag classes is ludicrous. Like I said before index is fun but it's should be renamed "best sandbagger" class imo.

And is it just me or to have a turbo manufacturer make a "special" turbo that fits the rules for a select few people that happen to dominate these classes seems a bit shitty. These need to be offered to the public for a decent price or only allowed in "outlaw" or similar class.
Old Apr 6, 2011 | 10:28 AM
  #75  
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Default Re: How do we level the playing grounds??

Originally Posted by GodFather of Boost
Im tired of all the complaining.
I willing to sponser a class for the budget racer at etown events mabye atco also.
2400lbs
air to air
25x9 max
billet 62mm or cast 67mm max

Let me know what you think.
hell yes



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