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building car for solo2

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Old Jun 30, 2002 | 10:05 AM
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DOHC-DX's Avatar
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From: Portage, MI, USA
Default building car for solo2

it's a b18b EH hatch. here's the mods/pics on my car so far....

http://homepages.wmich.edu/~s8myers1/hybrid.htm


first off, what class do you think I will end up in?

second, what mods should I be looking into pursuing to be competitive?


[Modified by DOHC-DX, 7:06 PM 6/30/2002]
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Old Jun 30, 2002 | 10:08 AM
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Default Re: building car for solo2 (DOHC-DX)

you'll probably be in Street modified since you have an engine swap
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Old Jun 30, 2002 | 10:19 AM
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Default Re: building car for solo2 (DOHC-DX)

No carpet = EP I believe. Good luck. If you're building the car for Solo-II, you might want to look at the rules so you KNOW what class you're in.
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Old Jun 30, 2002 | 10:24 AM
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Default Re: building car for solo2 (johng)

yeah, checking the rules would probably be wise.
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Old Jun 30, 2002 | 12:21 PM
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Default Re: building car for solo2 (DOHC-DX)

engine swap AND no carpet. Modified. D-mod, i believe.

welcome to your competition


as a good friend once said...

"you have just opened a door to another dimension...a dimension full of cars that weighed 700 lbs less than yours BEFORE they were modified. It is a place where people spend more money on tires in a season than your car is worth. You have entered...the D-Mod zone"


[Modified by PseudoRealityX, 9:52 PM 6/30/2002]
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Old Jun 30, 2002 | 01:08 PM
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Default Re: building car for solo2 (DOHC-DX)

Put the carpet and any missing interior panels back, then you can run Street Modified.

Otherwise, you go to D Modified, where you can use true slicks, gut the car, and will be stuck competing against super light purpose built cars.
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Old Jun 30, 2002 | 01:09 PM
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Default Re: building car for solo2 (PseudoRealityX)

Engine swaps put you immediately into mod class. Stripping interior makes you illegal for street mod. Buying a rulebook would be at the top of my list if I were you. Info to get one should be at http://www.scca.org
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Old Jun 30, 2002 | 01:29 PM
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Default Re: building car for solo2 (PseudoRealityX)

"you have just opened a door to another dimension...a dimension full of cars that weighed 700 lbs less than yours BEFORE they were modified. It is a place where people spend more money on tires in a season than your car is worth. You have entered...the D-Mod zone"

Damn Jesse that was beautiful....................

Yeah I'd put the interior trim and carpet back in for SM where your going to have a better chance or doing okay and having your *** handed to you every event. Civic hatchs do well in SM is set up properly.
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Old Jun 30, 2002 | 03:04 PM
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Default Re: building car for solo2 (Civic242)

i say ignore everyone and just have fun with it...

if you're looking to be competitive... then heed their advice. I have a D-Mod CRX and i'm having a blast. I'm always about a full second to two seconds behind the number one guy, but, i have more fun... i also time trial the car as well...soooo..
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Old Jun 30, 2002 | 04:24 PM
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Default Re: building car for solo2 (Driven)

i dont know about the others, but when i read the title, i figured he was building a car that was going to try to be very competitive in Solo II....guess i missed the point.

That car, with some better tires and a LSD, would be a lot of fun to drive, but i dont see it winning much on anything more than local/regional level.
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Old Jun 30, 2002 | 05:25 PM
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Default Re: building car for solo2 (PseudoRealityX)

yeah, i figured D-mod. oh well. i guess i've got my work cut out for me

PseudoRealityX writes:
That car, with some better tires and a LSD, would be a lot of fun to drive
KAAZ lsd is already installed in my GSR trans.


PseudoRealityX writes:
but i dont see it winning much on anything more than local/regional level
i didn't plan on anything more than local


[Modified by DOHC-DX, 2:29 AM 7/1/2002]
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Old Jun 30, 2002 | 05:47 PM
  #12  
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Default Re: building car for solo2 (DOHC-DX)

awesome then! good luck with it.
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Old Jun 30, 2002 | 06:02 PM
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Default Re: building car for solo2 (PseudoRealityX)

hey i Imd how u about the ST bar fitment with exhaust..but i forgot to ask..with that kit..how did it feel after the install? worth the $240 from summit or nay? i like the kit because it doesnt neccessitate the need to go LCA hunting.


[Modified by JaeOne3345, 3:02 AM 7/1/2002]
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Old Jul 1, 2002 | 03:42 AM
  #14  
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Default Re: building car for solo2 (JaeOne3345)

it's a great kit. it's balanced very well. the car is neutral with very predictable over and under steer depending on entry/exit speed. i love it. i can't wait to really put it all thru some timed turns to see what i can pull off.

so far, i'm more than satisfied.
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Old Jul 1, 2002 | 03:45 AM
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Default Re: building car for solo2 (Crack Monkey)

Put the carpet and any missing interior panels back, then you can run Street Modified.
really? wow, i didn't know that. i only pulled the carpet because the old stuff was smelly/dirty/worn. so, if i pull the tar paper, and all the firewall sound deadening and then put a thin layer of carpet over it will that still qualify? actually, i guess i probably should just get the rule book.
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Old Jul 1, 2002 | 04:29 AM
  #16  
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Default Re: building car for solo2 (DOHC-DX)

Yep engine swap is mod class - no carpet is NOT Street Mod and into D MOD.
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Old Jul 1, 2002 | 05:07 AM
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jsi
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Default Re: building car for solo2 (DOHC-DX)

i only pulled the carpet because the old stuff was smelly/dirty/worn. so, if i pull the tar paper, and all the firewall sound deadening and then put a thin layer of carpet over it will that still qualify? actually, i guess i probably should just get the rule book.
Just get a new carpet from http://www.accmats.com for around $120. As for the sound deadening, well... just don't tell to anyone. Besides, i think the ACC carpets come with new sound-deadening material. Shouldn't be a problem unless you start beating people at National level...
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