road course simulator : ferrari f355 challenge
I spent close to 20 bucks on this game last night and I think it really helps one improve patience and discipline on the track..
Anyone else play this game and find that it does help in a certain way when applying these techniques in a real life racing scenario?
- learning proper breaking points
- broke the habit of continuously going through gears when it's not needed
- also made me realize that it's not about having a lead foot
- patience
Anyone else play this game and find that it does help in a certain way when applying these techniques in a real life racing scenario?
- learning proper breaking points
- broke the habit of continuously going through gears when it's not needed
- also made me realize that it's not about having a lead foot
- patience
nope, but im going to have one in mid February at a track I've been to before.
I can honestly say I know what errors I have made..
I can honestly say I know what errors I have made..
Yeah turning off all the idiot helper thingies on that game really make me look like an idiot at that game!

you know what other game was like that too.....
"Race Drivin'"
it even have an "autocross" that was particulary difficult.

you know what other game was like that too.....
"Race Drivin'"
it even have an "autocross" that was particulary difficult.
I have played that game many times at Dave and Busters.
Hands down the most realistic racing simulator i've ever played.
I've actually heard of a few people buying them for practice during the winter months.
Hands down the most realistic racing simulator i've ever played.
I've actually heard of a few people buying them for practice during the winter months.
They had one at a indoor carting facility...there was a little kid playing that game and he was flying through the course....I tried it before and failed miserably
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<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by !LL W!LL »</TD></TR><TR><TD CLASS="quote">any pics??</TD></TR></TABLE>
Most games are awful, including F355 challenge. I'm sure most people here will disagree with me.
While I am a decent driver, I have never been able to master driving video games - even the most accurate simulators. Why? Because there is no sensation of understeer or oversteer, no feeling of balance to perceive, and it is very difficult to look far enough ahead. I can't drive a car without any feeling or peripheral/long-distance vision.
I suppose it's good practice if you don't already have the simple physical driving skills down, like patience with the throttle, smoothness of inputs, braking points, course memorization, etc. (the better game also help with understanding car setup and handling physics) - but I feel that I'm beyond most of that now, and it's the less-obvious physical and more in-depth mental aspects that I need help with. Video games don't give you that.
While I am a decent driver, I have never been able to master driving video games - even the most accurate simulators. Why? Because there is no sensation of understeer or oversteer, no feeling of balance to perceive, and it is very difficult to look far enough ahead. I can't drive a car without any feeling or peripheral/long-distance vision.
I suppose it's good practice if you don't already have the simple physical driving skills down, like patience with the throttle, smoothness of inputs, braking points, course memorization, etc. (the better game also help with understanding car setup and handling physics) - but I feel that I'm beyond most of that now, and it's the less-obvious physical and more in-depth mental aspects that I need help with. Video games don't give you that.
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by Targa250R »</TD></TR><TR><TD CLASS="quote">Most games are awful, including F355 challenge. I'm sure most people here will disagree with me.
While I am a decent driver, I have never been able to master driving video games - even the most accurate simulators. Why? Because there is no sensation of understeer or oversteer, no feeling of balance to perceive, and it is very difficult to look far enough ahead. I can't drive a car without any feeling or peripheral/long-distance vision.
I suppose it's good practice if you don't already have the simple physical driving skills down, like patience with the throttle, smoothness of inputs, braking points, course memorization, etc. (the better game also help with understanding car setup and handling physics) - but I feel that I'm beyond most of that now, and it's the less-obvious physical and more in-depth mental aspects that I need help with. Video games don't give you that.</TD></TR></TABLE>
hit the nail on the head
i still play GTR 2 all the time though... online competition is STIFF!
While I am a decent driver, I have never been able to master driving video games - even the most accurate simulators. Why? Because there is no sensation of understeer or oversteer, no feeling of balance to perceive, and it is very difficult to look far enough ahead. I can't drive a car without any feeling or peripheral/long-distance vision.
I suppose it's good practice if you don't already have the simple physical driving skills down, like patience with the throttle, smoothness of inputs, braking points, course memorization, etc. (the better game also help with understanding car setup and handling physics) - but I feel that I'm beyond most of that now, and it's the less-obvious physical and more in-depth mental aspects that I need help with. Video games don't give you that.</TD></TR></TABLE>
hit the nail on the head

i still play GTR 2 all the time though... online competition is STIFF!
Take a look at this simulator;
http://www.youtube.com/watch?v...earch
http://www.youtube.com/watch?v...earch
http://www.youtube.com/watch?v=Gw2QVKuTM7k
And here's their website(for more vids);
http://www.force-dynamics.com/video.php
Ali
http://www.youtube.com/watch?v...earch
http://www.youtube.com/watch?v...earch
http://www.youtube.com/watch?v=Gw2QVKuTM7k
And here's their website(for more vids);
http://www.force-dynamics.com/video.php
Ali
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by Targa250R »</TD></TR><TR><TD CLASS="quote">Most games are awful, including F355 challenge. I'm sure most people here will disagree with me.
While I am a decent driver, I have never been able to master driving video games - even the most accurate simulators. Why? Because there is no sensation of understeer or oversteer, no feeling of balance to perceive, and it is very difficult to look far enough ahead. I can't drive a car without any feeling or peripheral/long-distance vision.
I suppose it's good practice if you don't already have the simple physical driving skills down, like patience with the throttle, smoothness of inputs, braking points, course memorization, etc. (the better game also help with understanding car setup and handling physics) - but I feel that I'm beyond most of that now, and it's the less-obvious physical and more in-depth mental aspects that I need help with. Video games don't give you that.</TD></TR></TABLE>
Exactly! I feel like I've driving blind in video games... not only can I not clearly see far enough ahead of me (I find that I have to use the little on-screen map a lot), but the lack of feel means that I have to completely change my approach to finding the limit and keeping the car well balanced. I also find it difficult to be smooth or precise with most video game controllers.
While I am a decent driver, I have never been able to master driving video games - even the most accurate simulators. Why? Because there is no sensation of understeer or oversteer, no feeling of balance to perceive, and it is very difficult to look far enough ahead. I can't drive a car without any feeling or peripheral/long-distance vision.
I suppose it's good practice if you don't already have the simple physical driving skills down, like patience with the throttle, smoothness of inputs, braking points, course memorization, etc. (the better game also help with understanding car setup and handling physics) - but I feel that I'm beyond most of that now, and it's the less-obvious physical and more in-depth mental aspects that I need help with. Video games don't give you that.</TD></TR></TABLE>
Exactly! I feel like I've driving blind in video games... not only can I not clearly see far enough ahead of me (I find that I have to use the little on-screen map a lot), but the lack of feel means that I have to completely change my approach to finding the limit and keeping the car well balanced. I also find it difficult to be smooth or precise with most video game controllers.
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by Weston »</TD></TR><TR><TD CLASS="quote">
Exactly! I feel like I've driving blind in video games... not only can I not clearly see far enough ahead of me (I find that I have to use the little on-screen map a lot), but the lack of feel means that I have to completely change my approach to finding the limit and keeping the car well balanced. I also find it difficult to be smooth or precise with most video game controllers.</TD></TR></TABLE>
Yeah, it would be nice if your head could point exactly where you want it (I know there is the Track IR system though...). As for driving feel though, GTR/GTR2 pretty much gives you everything you need to know what the car is doing very accurately (tire slip/grip levels, steering feedback, chassis balance, and braking balance). Just need the right controller and take the time to setup/tweak the FFB.
Smooth and precise:
GTR lap of Sebring
Exactly! I feel like I've driving blind in video games... not only can I not clearly see far enough ahead of me (I find that I have to use the little on-screen map a lot), but the lack of feel means that I have to completely change my approach to finding the limit and keeping the car well balanced. I also find it difficult to be smooth or precise with most video game controllers.</TD></TR></TABLE>Yeah, it would be nice if your head could point exactly where you want it (I know there is the Track IR system though...). As for driving feel though, GTR/GTR2 pretty much gives you everything you need to know what the car is doing very accurately (tire slip/grip levels, steering feedback, chassis balance, and braking balance). Just need the right controller and take the time to setup/tweak the FFB.
Smooth and precise:
GTR lap of Sebring
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by suprmods »</TD></TR><TR><TD CLASS="quote">ferrari f355 challenge aint got nothing on virtual GT
http://www.virtualgt.com/
</TD></TR></TABLE>
they have a couple of those at the Saleen store in Irvine. The graphics are quite amazing, but they cost $1/minute to "play"
http://www.virtualgt.com/
</TD></TR></TABLE>they have a couple of those at the Saleen store in Irvine. The graphics are quite amazing, but they cost $1/minute to "play"
Yeah can actually get the ferrari chalenge for PS2. I picked it up a while ago and lent it to a friend.....havent seen it since. Good game though. Grand tourismo is a blast, but I think the cars grip more than they should being realistic.
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by b16gs »</TD></TR><TR><TD CLASS="quote">Yeah can actually get the ferrari chalenge for PS2. I picked it up a while ago and lent it to a friend.....havent seen it since. Good game though. Grand tourismo is a blast, but I think the cars grip more than they should being realistic.</TD></TR></TABLE>
It think that's true of GT3, but not so much with GT4.
Personally, I really love Need for Speed: Porsche Unleashed... it's easily the most realistic of the NFS series, and before all of the ricer non-sense. The grip levels seem a bit generous, and the only actual track is Monte Carlo (the rest are just point A to point B, no laps), but it's otherwise pretty realistic, and a really cool game. Only Porsches are in the game, but I won't complain... my 2007 race car is a 944.
With a good controller, the force feedback does a decent job of letting you know your traction situation, and it feels pretty real at times. I recently replaced a $15 PS2-knockoff controller for my PC with a Logitech version of the same thing, and there was a huge improvement in the feel of the force-feedback. This setup feels more real to me than GT3 or GT4 on my Play Station 2.
It think that's true of GT3, but not so much with GT4.
Personally, I really love Need for Speed: Porsche Unleashed... it's easily the most realistic of the NFS series, and before all of the ricer non-sense. The grip levels seem a bit generous, and the only actual track is Monte Carlo (the rest are just point A to point B, no laps), but it's otherwise pretty realistic, and a really cool game. Only Porsches are in the game, but I won't complain... my 2007 race car is a 944.
With a good controller, the force feedback does a decent job of letting you know your traction situation, and it feels pretty real at times. I recently replaced a $15 PS2-knockoff controller for my PC with a Logitech version of the same thing, and there was a huge improvement in the feel of the force-feedback. This setup feels more real to me than GT3 or GT4 on my Play Station 2.
The Dreamcast version of F355 challenge is far superior to the ps2 version. As cheap as Dreamcasts are on ebay, its worth it to pick one up if you really like this game. (one of if not the best sim racer ever made)
The arcade version of F355 is actually based on Dreamcast hardware, so its a direct port, and with dreamcast you can use the trigger buttons for analog throttle and brake. WIth the PS2 you cant use the analog stick for that like you can in GT3/4 so it makes the driving much less enjoyable.
The arcade version of F355 is actually based on Dreamcast hardware, so its a direct port, and with dreamcast you can use the trigger buttons for analog throttle and brake. WIth the PS2 you cant use the analog stick for that like you can in GT3/4 so it makes the driving much less enjoyable.
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