Prelude Computer Drawing?
ok, now this might seem stupid and crazy, but i will ask anyway. does anyone have a computer drawing for like AutoCad or Pro-E or sumthin of that nature. where all dimensions are on the car? or does anyone know where i can find one?lookin at doin something crazy later that i need this for.
I can scan the diagram for the 4th gen from my helms if that's what you need. It has front, side back, etc....
I did that before for my friend to make it in 3DSMax
I did that before for my friend to make it in 3DSMax
scan would be nice. personnally i need it to be editable. cause i am gonna mess around with possibly using other car's supensions and what not so i have to edit the car....but the scans would give me a boost in the right direction.
Hey, when you guys modeled it in 3D, did you loft several profiles? How did you actually generate some of the more complex surfaces (like where the fenders start to curve out over the wheels)? I am in the process of a very thorough model of a concept car for school, but some of these sections have me scratching my head.
I don't mean to thread-jack... pm me if you have any pointers.
thnx
I don't mean to thread-jack... pm me if you have any pointers.
thnx
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I went to school for this ****.....
Start with a box that has many sections and start to pull and stretch so that it makes the Prelude shape from the front and sides. Then do the top and you have a basic shape. Now start to play with the corners and round things off the best you can...it's just trial and error and looking at it from many different views.
Move a vertex, rotate, move more vertexes, rotate and modify, etc... Once you get the shape, start to make cut-outs of what you want to make seperate peices, like hood, doors, windows, etc. I usually just cut these off but leave them in the same place so they're there, but seperate peices.
Then it's just a matter of making all the other little ****, like mirrors, lights, trim, etc.... It takes time and lots of tweaking
Start with a box that has many sections and start to pull and stretch so that it makes the Prelude shape from the front and sides. Then do the top and you have a basic shape. Now start to play with the corners and round things off the best you can...it's just trial and error and looking at it from many different views.
Move a vertex, rotate, move more vertexes, rotate and modify, etc... Once you get the shape, start to make cut-outs of what you want to make seperate peices, like hood, doors, windows, etc. I usually just cut these off but leave them in the same place so they're there, but seperate peices.
Then it's just a matter of making all the other little ****, like mirrors, lights, trim, etc.... It takes time and lots of tweaking
Hmmm... the software I am using doesn't really work like that. My school (Georgia Tech) worked out a deal with Ford so that we are using the modeling software they use. $50k+ a seat for the program, and all I've gotten out of it is a headache.
So far I have been using lofting along the length of the car. If that doesn't work, I can't think of any way other than defining each surface separately. booo.... If anyone else has any more pointers, I am all ears.
So far I have been using lofting along the length of the car. If that doesn't work, I can't think of any way other than defining each surface separately. booo.... If anyone else has any more pointers, I am all ears.
makes since. i just didnt want to have to lift the car. (it isnt in runnin condition at the moment) and scans or other programs would be nice. i dont know. if anyone has one layin around or has some manuals or sumthing anything would be helpful.
You can use those images in 3d max....DL off ares or something
.
use the differnet perspective views to match the outer body lines.
For example..use the front image to extrude thoe box out to those dimensions. Or you could use splines to trace the lines and then edit the mesh.
Hope that makes some sense. Sounds hard but if you can get the software
you can start playing with it and it isnt that hard. GL.
.use the differnet perspective views to match the outer body lines.
For example..use the front image to extrude thoe box out to those dimensions. Or you could use splines to trace the lines and then edit the mesh.
Hope that makes some sense. Sounds hard but if you can get the software
you can start playing with it and it isnt that hard. GL.
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by 93vtec ATL »</TD></TR><TR><TD CLASS="quote">Hmmm... the software I am using doesn't really work like that. My school (Georgia Tech) worked out a deal with Ford so that we are using the modeling software they use. $50k+ a seat for the program, and all I've gotten out of it is a headache.
So far I have been using lofting along the length of the car. If that doesn't work, I can't think of any way other than defining each surface separately. booo.... If anyone else has any more pointers, I am all ears. </TD></TR></TABLE>
I'm down at Tech too. What program are you using? Solid Edge, Ideas, or Pro-E?
I imagine you might be working with solid edge for 1770?
No matter which program you're using, I wouldn't recommend lofting it through the length of the car. I'd start with 3 boxes, one for the front of the car, one for the cabin, and one for the trunk, then whittle them down to shape and assemble them... It might be even easier to design separate parts for the hood, fenders, doors, etc. No matter how you do it though, you have a long and difficult task ahead of you.
BTW... it was GM that was part of the deal, not ford. I figure they might want the recognition for that.
So far I have been using lofting along the length of the car. If that doesn't work, I can't think of any way other than defining each surface separately. booo.... If anyone else has any more pointers, I am all ears. </TD></TR></TABLE>
I'm down at Tech too. What program are you using? Solid Edge, Ideas, or Pro-E?
I imagine you might be working with solid edge for 1770?
No matter which program you're using, I wouldn't recommend lofting it through the length of the car. I'd start with 3 boxes, one for the front of the car, one for the cabin, and one for the trunk, then whittle them down to shape and assemble them... It might be even easier to design separate parts for the hood, fenders, doors, etc. No matter how you do it though, you have a long and difficult task ahead of you.
BTW... it was GM that was part of the deal, not ford. I figure they might want the recognition for that.
I am using IDEAS for ME4041.. I thought it was Ford, but I guess its not all that important.
My first try was starting with a solid block and cutting out the empty space (form top, side, and front views), but the problem came down to blending the curves together. I want a smooth curve from the wheel well to the side of the car (where the curve is determined by the belt-line, etc.)
I figured lofting would at least provide the proper curve blending, but after messing with it, I can see that the geometry is off. As it is now, I am looking at either modeling each panel seperately (which still isn't much easier) or just defining a ton of cross sections (like 30+) and then loft them.
I wish IDEAS had a feature to model the way these other packages do (cinema 4D, 3D studio max) so i could just "pull" the vertices to the proper locations over an image, but I guess thats the disadvantage of using a cad package vs. a graphics package, huh?
My first try was starting with a solid block and cutting out the empty space (form top, side, and front views), but the problem came down to blending the curves together. I want a smooth curve from the wheel well to the side of the car (where the curve is determined by the belt-line, etc.)
I figured lofting would at least provide the proper curve blending, but after messing with it, I can see that the geometry is off. As it is now, I am looking at either modeling each panel seperately (which still isn't much easier) or just defining a ton of cross sections (like 30+) and then loft them.
I wish IDEAS had a feature to model the way these other packages do (cinema 4D, 3D studio max) so i could just "pull" the vertices to the proper locations over an image, but I guess thats the disadvantage of using a cad package vs. a graphics package, huh?
<TABLE WIDTH="90%" CELLSPACING=0 CELLPADDING=0 ALIGN=CENTER><TR><TD>Quote, originally posted by tarheelsoldier »</TD></TR><TR><TD CLASS="quote">If your doin a Supra, cant you edit it some and get a Prelude?</TD></TR></TABLE>
Its way more involved than that, in the time it would take to move everything around to fit prelude blueprints, you might as well start from scratch.
There is so many points that when you start pushing and pulling points its really hard to get everything so smooth again. Besides the prelude is a differant car, thus there is points and cuts in specific places to make say that headlight look how its supposed to be.
Its way more involved than that, in the time it would take to move everything around to fit prelude blueprints, you might as well start from scratch.
There is so many points that when you start pushing and pulling points its really hard to get everything so smooth again. Besides the prelude is a differant car, thus there is points and cuts in specific places to make say that headlight look how its supposed to be.
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Dongoesby
Honda Prelude
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Apr 9, 2005 09:37 PM






